Cataclysm healing
Posted: 11 Dec 2010, 00:52
The ones of you that like to browse wow-europe might have noticed the article "Why does blizzard hate healers?" (http://eu.battle.net/wow/en/blog/991479#blog). There it's stated that they want to make healing more interesting and balanced through harder resource handling, spells will cost more and your manapool will be smaller. Another hope of theirs is that crowd controll will become necessary again in instances, which is great. Brings back memories of vanilla wow!
Granted, healers in wotlk and BC were overpowered, never going oom and being next to invulnerable.
Today I did a 5man instance with Kesha as a healer, the mobs did pretty tough damage but it wasn't disproportionate. I healed a little weaker than I remembered, but as my spec is leaning towards PvP more than PvE I didn't react (more survivability, less healing). But as I looked at my manapool rapidly droping with 75% of the mobs still alive I realised that this wouldn't work. We managed the group after the paladin tank used lay on hands and the rogue died.
So I started to look for reasons. Did we pull more than one group? No. Is there something wrong with my gear? How could it? Im wearing the best pieces that have been available to me so far.
I have experience from both PvP and PvE raiding as a healer, so it's not like im too incompetent to heal a 5man. It's obvious that something is wrong. What pisses me off is that after those ages of beta testing they go through with their games in general, something as fundamental as this has failed.
I used to wonder why the queue for instances was 50min+, but now I get it. There are no healers available!
Granted, healers in wotlk and BC were overpowered, never going oom and being next to invulnerable.
Today I did a 5man instance with Kesha as a healer, the mobs did pretty tough damage but it wasn't disproportionate. I healed a little weaker than I remembered, but as my spec is leaning towards PvP more than PvE I didn't react (more survivability, less healing). But as I looked at my manapool rapidly droping with 75% of the mobs still alive I realised that this wouldn't work. We managed the group after the paladin tank used lay on hands and the rogue died.
So I started to look for reasons. Did we pull more than one group? No. Is there something wrong with my gear? How could it? Im wearing the best pieces that have been available to me so far.
I have experience from both PvP and PvE raiding as a healer, so it's not like im too incompetent to heal a 5man. It's obvious that something is wrong. What pisses me off is that after those ages of beta testing they go through with their games in general, something as fundamental as this has failed.
I used to wonder why the queue for instances was 50min+, but now I get it. There are no healers available!